Popular Go Books

23+ [Hand Picked] Popular Books On Go

Discover the list of some best books written on Go by popular award winning authors. These book on topic Go highly popular among the readers worldwide.

4.2/5

Lessons in the Fundamentals of Go by Toshiro Kageyama , Kageyama Toshiro

Many Go books promise to explains the fundamentals; here is one that really keeps its promise. Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundam Many Go books promise to explains the fundamentals; here is one that really keeps its promise. Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

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4.1/5

In the Beginning by Ikuro Ishigure

The opening is theoretically the hardest part of the game of go. To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the mi The opening is theoretically the hardest part of the game of go. To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.

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4.5/5

Tesuji by James Davies

Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enou Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there are enough of them to keep the most avid busy.

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3.7/5

Attack and Defense by Akira Ishida , James Davies

The middle game of go often appears chaotic, but there is order in the chaos, as this book plainly reveals. The result of a joint effort by a tournament-winning Japanese professional player and an experienced American go writer, Attack and Defense lays down a few clear principles, then goes through a wealth of applications: examples, problems, and case studies from profess The middle game of go often appears chaotic, but there is order in the chaos, as this book plainly reveals. The result of a joint effort by a tournament-winning Japanese professional player and an experienced American go writer, Attack and Defense lays down a few clear principles, then goes through a wealth of applications: examples, problems, and case studies from professional play. The reader emerges with a thorough grasp of how to choose strategy, how to execute dual-purpose attacks, how to defend with contact plays, how to force his opponent into submission or cooperation, how to invade and reduce territorial frameworks, and when to fight a ko. This is knowledge that no player can afford to be without.

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4.8/5

The Way of the Moving Horse by Janice Kim , Jeong Soo-Hyun

The Way of the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choos The Way of the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choose between six basic moves. Includes self-test and Internet Go section.

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3.9/5

The Dragon Style by Janice Kim , Jeong Soo-Lynn , Jeong Soo-Hyun

The Dragon Style is the third volume in the popular Learn to Play Go series. Topics include seven deadly Go sins and eight secrets of winning play. Real games - even, high, and low handicap - are analyzed in depth. Includes a self-testing section and an extensive glossary of Go terminology.

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3.4/5

Learn to Play Go: A Master's Guide to the Ultimate Game by Jeong Soo-Hyun , Jeong Soo-Hyun , Adam Lee (Illustrator)

Learn to Play Go, the elegant game that has enthralled millions of people around the world for millennia. In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to Learn to Play Go, the elegant game that has enthralled millions of people around the world for millennia. In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

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3.9/5

Graded Go Problems for Beginners, 30 Kyu to 25 Kyu (Beginner & Elementary Go Bks.) (Beginner & Elementary Go Books) by Kano Yoshinori

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3.4/5

The Master of Go by Yasunari Kawabata , Edward G. Seidensticker (Translator)

Go is a game of strategy in which two players attempt to surround each other's black or white stones. Simple in its fundamentals, infinitely complex in its execution, Go is an essential expression of the Japanese spirit. And in his fictional chronicle of a match played between a revered and heretofore invincible Master and a younger and more modern challenger, Yasunari Kaw Go is a game of strategy in which two players attempt to surround each other's black or white stones. Simple in its fundamentals, infinitely complex in its execution, Go is an essential expression of the Japanese spirit. And in his fictional chronicle of a match played between a revered and heretofore invincible Master and a younger and more modern challenger, Yasunari Kawabata captured the moment in which the immutable traditions of imperial Japan met the onslaught of the twentieth century.

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4.3/5

Opening Theory Made Easy by Otake Hideo

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4/5

38 Basic Joseki by Kiyoshi Kosugi , James Davies

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4/5

Life and Death by James Davies

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3.3/5

Invincible, the Game of Shusaku by John Power

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3.6/5

Graded Go Problems For Beginners: Volume Two: Elementary Problems by Kano Yoshinori

Graded Go Problems for Beginners are ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and some of the more 'advanced' elementary book. The almost 1500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. After finishing the study of these four books, The novice go player wi Graded Go Problems for Beginners are ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and some of the more 'advanced' elementary book. The almost 1500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. After finishing the study of these four books, The novice go player will have mastered the basics of the game. Volume Two is a continuation of the first volume of Graded Go Problems for Beginners and is aimed at the 20-kyu to 25-kyu level player. The problems presented here will require a bit of thought, but none of them is so difficult that a player who understands the rules and has studied the first volume won't be able to solve in less than a minute. The aim of this series is to present as many examples of go technique as possible. The reader should attempt to refute the correct answers until he knows beyond a doubt that the correct answer works. By pondering each problem in this way, the reader will develop an instinct for finding the winning move in his games.

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3/5

Battle Strategies by Janice Kim

Learn to play Go - the elegant game that has enthralled millions of people around the world for millennia. In Volume 4 of this award-winning series, professional Go player Janice Kim 3 dan teaches you the essential principles and techniques involved with Go fighting that will raise your level of play - from invasions, reductions, running battles, and contact fights, to lif Learn to play Go - the elegant game that has enthralled millions of people around the world for millennia. In Volume 4 of this award-winning series, professional Go player Janice Kim 3 dan teaches you the essential principles and techniques involved with Go fighting that will raise your level of play - from invasions, reductions, running battles, and contact fights, to life and death situations and capturing races.

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5/5

Introducing Go: Build Reliable, Scalable Programs by Caleb Doxsey

Perfect for beginners familiar with programming basics, this hands-on guide provides an easy introduction to Go, the general-purpose programming language from Google. Author Caleb Doxsey covers the language’s core features with step-by-step instructions and exercises in each chapter to help you practice what you learn. Go is a general-purpose programming language with a cle Perfect for beginners familiar with programming basics, this hands-on guide provides an easy introduction to Go, the general-purpose programming language from Google. Author Caleb Doxsey covers the language’s core features with step-by-step instructions and exercises in each chapter to help you practice what you learn. Go is a general-purpose programming language with a clean syntax and advanced features, including concurrency. This book provides the one-on-one support you need to get started with the language, with short, easily digestible chapters that build on one another. By the time you finish this book, not only will you be able to write real Go programs, you'll be ready to tackle advanced techniques. * Jump into Go basics, including data types, variables, and control structures * Learn complex types, such as slices, functions, structs, and interfaces * Explore Go’s core library and learn how to create your own package * Write tests for your code by using the language’s go test program * Learn how to run programs concurrently with goroutines and channels * Get suggestions to help you master the craft of programming

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3.4/5

Go Bootcamp by Matt Aimonetti

Everything you need to know to get started with Go. Go basics plus practical tips.

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3/5

The Go Programming Language by Alan A. A. Donovan , Brian W. Kernighan

Go is an open-source programming language that makes it easy to build clean, reliable, and efficient software. It has been winning converts from dynamic language enthusiasts as well as users of traditional compiled languages. The former appreciate the robustness and efficiency that Go's lightweight type system brings to their code; the latter find Go's simplicity and fast Go is an open-source programming language that makes it easy to build clean, reliable, and efficient software. It has been winning converts from dynamic language enthusiasts as well as users of traditional compiled languages. The former appreciate the robustness and efficiency that Go's lightweight type system brings to their code; the latter find Go's simplicity and fast tools a refreshing change. Thanks to its well-designed standard libraries and its excellent support for concurrent programming, Go is fast becoming the language of choice for distributed systems. The Go Programming Language is the definitive book on Go for the working programmer. It assumes no prior knowledge of Go, nor any other specific programming language, so you'll find it an accessible guide whether you come from JavaScript, Ruby, Python, Java, or C++. The book will quickly get you started using Go effectively from the beginning, and by the end, you will know how to use it well to write clear, idiomatic and efficient programs to solve real-world problems. You'll understand not just how to use its standard libraries, but how they work, and how to apply the same design techniques to your own projects. The earlier chapters will introduce you to the basic concepts of Go programming---numbers, strings, functions---while at the same time presenting important computer science concepts like recursion, and useful examples of graphics, UTF-8, and error handling. The chapters on methods and interfaces will show you a new way to think about object-oriented programming; the chapter on concurrency explains why concurrency is so important in modern programming, and how Go helps you handle it well. You'll also learn about Go's pragmatic but effective approach to testing; how to build, test, and manage projects using the go tool, and the art of metaprogramming using reflection. The book contains hundreds of interesting and practical examples that cover the whole language and a wide range of applications. The code samples from the book are available for download from gopl.io.

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5/5

Go in Action by William Kennedy , Brian Ketelsen , Erik St. Martin

Go in Action introduces the Go language, guiding you from inquisitive developer to Go guru. The book begins by introducing the unique features and concepts of Go. Then, you'll get hands-on experience writing real-world applications including websites and network servers, as well as techniques to manipulate and convert data at speeds that will make your friends jealous.

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3/5

Go in Practice by Matt Butcher , Matt Farina

Go in Practice guides you through dozens of real-world techniques in key areas like package management, microservice communication, and more. Following a cookbook-style Problem/Solution/Discussion format, this practical handbook builds on the foundational concepts of the Go language and introduces specific strategies you can use in your day-to-day applications. You'll lear Go in Practice guides you through dozens of real-world techniques in key areas like package management, microservice communication, and more. Following a cookbook-style Problem/Solution/Discussion format, this practical handbook builds on the foundational concepts of the Go language and introduces specific strategies you can use in your day-to-day applications. You'll learn techniques for building web services, using Go in the cloud, testing and debugging, routing, network applications, and much more.

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4.1/5

Go Programming Blueprints - Solving Development Challenges with Golang by Mat Ryer

Key Features Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Write interesting, and clever but simple code, and learn skills and techniques that are directly transferrable to your own projects Discover how to write code capable of delivering massive world-clas Key Features Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Write interesting, and clever but simple code, and learn skills and techniques that are directly transferrable to your own projects Discover how to write code capable of delivering massive world-class scale performance and availability Book Description Dive headfirst into solving actual enterprise problems and start cutting code from the word go. You will build complete applications around a variety of subjects using a range of different technologies and techniques, all of which are directly applicable to today's tech start-up world.Scale, performance, and high availability lie at the heart of the projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. Well-designed applications and sensible architectures can scale horizontally to cope with the demands of up to millions of users, while avoiding the prohibitive up-front investment that can bring a project to its knees. What you will Learn Build quirky and fun projects from scratch while exploring widely applicable skills, patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Develop high-quality command-line tools that utilize the powerful shell capabilities and have great performance using Go's in-built concurrency mechanisms Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready for scale Write concurrent programs and gracefully manage their execution and communication with smart use of channels About the Author Mat Ryer has a family legend (or conspiracy) that tells of him programming computers from the age of 6—he and his father would build games and programs, first BASIC on a ZX Spectrum then later AmigaBASIC and AMOS on their Commodore Amiga. Many hours were spent manually copying out code from the Amiga Format magazine, before spending more still tweaking variables or moving GOTO statements around to see what might happen.The same spirit of exploration and obsession with programming led Mat to start work for a local agency in Mansfield, England, when he was 18, where he started to build websites and services. After contracting around London for a few years, coding everything from C# and Objective-C to Ruby and JavaScript, Mat noticed a new systems language called Go that Google was pioneering. Because it addressed very pertinent and relevant modern technical challenges, Mat started using it to solve problems while the language was still in beta and he has used it ever since. Table of Contents Chat Application With Web Sockets Adding Authentication Three Ways to Implement Profile Pictures Command-Line Tools to Find Domain Names Building Distributed Systems and Working with Flexible Data Exposing Data and Functionality Through a Restful Data Web Service Api Random Recommendations Web Service Filesystem Backup

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3.3/5

The Little Go Book by Karl Seguin

The Little Go Book is a free introduction to Google's Go programming language. It's aimed at developers who might not be quite comfortable with the idea of pointers and static typing. http://openmymind.net/The-Little-Go-B...

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3.9/5

Go Web Programming by Sau Sheong Chang

Go Web Programming teaches you how to build web applications in Go using modern design principles. You'll work through numerous examples that introduce core concepts like processing requests and sending responses, template engines, and data persistence. You'll also dive into more advanced topics, such as concurrency, web application testing and deployment both to barebones Go Web Programming teaches you how to build web applications in Go using modern design principles. You'll work through numerous examples that introduce core concepts like processing requests and sending responses, template engines, and data persistence. You'll also dive into more advanced topics, such as concurrency, web application testing and deployment both to barebones servers and PaaS providers.

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