Popular Gaming Books

30+ [Hand Picked] Popular Books On Gaming

Discover the list of some best books written on Gaming by popular award winning authors. These book on topic Gaming highly popular among the readers worldwide.

3.2/5

Wildcard by Marie Lu

Emika Chen barely made it out of the Warcross Championships alive. Now that she knows the truth behind Hideo's new NeuroLink algorithm, she can no longer trust the one person she's always looked up to, who she once thought was on her side. Determined to put a stop to Hideo's grim plans, Emika and the Phoenix Riders band together, only to find a new threat lurking on the neo Emika Chen barely made it out of the Warcross Championships alive. Now that she knows the truth behind Hideo's new NeuroLink algorithm, she can no longer trust the one person she's always looked up to, who she once thought was on her side. Determined to put a stop to Hideo's grim plans, Emika and the Phoenix Riders band together, only to find a new threat lurking on the neon-lit streets of Tokyo. Someone's put a bounty on Emika's head, and her sole chance for survival lies with Zero and the Blackcoats, his ruthless crew. But Emika soon learns that Zero isn't all that he seems--and his protection comes at a price. Caught in a web of betrayal, with the future of free will at risk, just how far will Emika go to take down the man she loves?

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4.3/5

Catharsis by Travis Bagwell

This is an alternate cover edition for B01J0E8Z8A On paper, Jason has a great life. He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has alw This is an alternate cover edition for B01J0E8Z8A On paper, Jason has a great life. He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape. Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game. (This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)

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4.6/5

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game deve Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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3.8/5

In Real Life by Cory Doctorow , Jen Wang (Illustrations)

Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author (Little Brother, For the Win) and Boing Boing editor Cory Doctorow and Koko Be Good creator Jen Wang, In Real Life is a perceptive and high-stakes look at adolescence, gaming, poverty, and culture clash.

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3.5/5

NPCs by Drew Hayes

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

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3.8/5

A Scare of a Dare by Zack Zombie , Herobrine Books

Diary of a Minecraft Zombie Has a Fresh New Look! Ever wonder what it would be like to be a Minecraft Zombie? In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old, Minecraft Zombie. Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zomb Diary of a Minecraft Zombie Has a Fresh New Look! Ever wonder what it would be like to be a Minecraft Zombie? In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old, Minecraft Zombie. Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zombies of Minecraft. Are Zombies really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out!. Diary of a Zombie is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures!

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5/5

Otherworld by Jason Segel , Kirsten Miller

The company says Otherworld is amazing — like nothing you’ve ever seen before. They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true. Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted. And it’s about to change humanity fo The company says Otherworld is amazing — like nothing you’ve ever seen before. They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true. Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted. And it’s about to change humanity forever. Welcome to the Otherworld. No one could have seen it coming.

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3/5

Overwatch #1: Train Hopper by Robert Brooks , Bengal (Illustrator) , Blizzard Entertainment

Justice aint gonna dispense itself. It's high noon as McCree takes center stage in Train Hopper, the first in a series of free digital comic shorts that further illuminate the characters and world of Overwatch. Train Hopper follows a day in the life of gunslinging outlaw Jesse McCree, the former Blackwatch operative who metes out his own brand of vigilante justice. In Trai Justice aint gonna dispense itself. It's high noon as McCree takes center stage in Train Hopper, the first in a series of free digital comic shorts that further illuminate the characters and world of Overwatch. Train Hopper follows a day in the life of gunslinging outlaw Jesse McCree, the former Blackwatch operative who metes out his own brand of vigilante justice. In Train Hopper, McCree hitches a ride on a hypertrain to Houston in the hopes of skipping town and laying low for a while. But soon after the engine starts, he realizes his trip is going to be anything but low profile. Written by Blizzards own Robert Brooks and illustrated by Bengal (Adventures of Supergirl), McCree: Train Hopper is now available to read in full! We hope you enjoy it, and stay tuned for more Overwatch digital comics coming soon!

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3.8/5

Split the Party by Drew Hayes

Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they’ll have to tackle an all-but-forgotten mystery buried at the town’s border, as well as seek the wisdom of a mysterious group of mages. With time, magic, and at least one god against them, it will take everything they’ve got to save Briarwillow, and themselves

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4.9/5

The Silver Eyes by Scott Cawthon , Kira Breed-Wrisley

Based on the bestselling horror video game series, Five Nights at Freddy’s follows a young woman named Charlotte, who reunites with her childhood friends on the anniversary of the tragedy that ripped their town apart. It’s been exactly ten years since the murders at Freddy Fazbear’s Pizza, and Charlotte, who goes by the name Charlie, has spent the last ten years trying to Based on the bestselling horror video game series, Five Nights at Freddy’s follows a young woman named Charlotte, who reunites with her childhood friends on the anniversary of the tragedy that ripped their town apart. It’s been exactly ten years since the murders at Freddy Fazbear’s Pizza, and Charlotte, who goes by the name Charlie, has spent the last ten years trying to forget. Her father had owned Freddy Fazbear’s Pizza and had built its four adult-sized animatronic animals. After meeting up with her friends, curiosity leads them back to the old pizza place, and they find it hidden, but still standing. They discover a way inside, but things are not as they used to be: the four mascots that delighted and entertained them as children have changed. The animatronic animals have a dark secret and a murderous agenda.

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3.1/5

Siege Tactics by Drew Hayes

Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member’s unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collection of knowledge in all the kingdoms. But when a curious path appears in a seemingly uninhabited forest, the party finds the Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member’s unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collection of knowledge in all the kingdoms. But when a curious path appears in a seemingly uninhabited forest, the party finds themselves in a place set apart from the kingdoms, and the world at large: a hidden hamlet, filled by unusual people, all of whom have long histories of their own. Soon sealed inside the town by unseen forces, the former NPCs will have to uncover what brought them there --and who is keeping them trapped-- while there’s still time to fight back. Because something more is brewing, something involving the very gods themselves. With unknown enemies to the front and supposed allies at their rear, the party will need more than their usual tricks if they hope to see the outside world once more.

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3.6/5

World of Warcraft Chronicle: Volume 1 by Blizzard Entertainment

World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-fiv World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era. From the Hardcover edition.

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3/5

Analee, In Real Life by Janelle Milanes

Ever since her mom died three years ago, Analee Echevarria has had trouble saying out loud the weird thoughts that sit in her head. With a best friend who hates her and a dad who’s marrying a yogi she can’t stand, Analee spends most of her time avoiding reality and role-playing as Kiri, the night elf hunter at the center of her favorite online game. Through Kiri, Analee is Ever since her mom died three years ago, Analee Echevarria has had trouble saying out loud the weird thoughts that sit in her head. With a best friend who hates her and a dad who’s marrying a yogi she can’t stand, Analee spends most of her time avoiding reality and role-playing as Kiri, the night elf hunter at the center of her favorite online game. Through Kiri, Analee is able to express everything real-life Analee cannot: her bravery, her strength, her inner warrior. The one thing both Kiri and Analee can’t do, though, is work up the nerve to confess her romantic feelings for Kiri’s partner-in-crime, Xolkar—aka a teen boy named Harris whom Analee has never actually met in person. So when high school heartthrob Seb Matias asks Analee to pose as his girlfriend in an attempt to make his ex jealous, Analee agrees. Sure, Seb seems kind of obnoxious, but Analee could use some practice connecting with people in real life. In fact, it’d maybe even help her with Harris. But the more Seb tries to coax Analee out of her comfort zone, the more she starts to wonder if her anxious, invisible self is even ready for the real world. Can Analee figure it all out without losing herself in the process?

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5/5

Tetris: The Games People Play by Box Brown

It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

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3.3/5

Going Rogue by Drew Hayes

Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await. But all is not as expected i Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await. But all is not as expected in the capital. Unusual occurrences have been happening throughout Camnarael: figures in the shadows making unsavory bargains, attackers harassing innocent parishioners, and adventurers from all over the land gathering to partake in a Grand Quest offered by the royal family. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest... an artifact that sounds just a bit too familiar to the former NPCs.

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3.9/5

Ready Player One by Ernest Cline

In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power an In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. When Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

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3.5/5

Player's Handbook by James Wyatt , Robert J. Schwalb , Bruce R. Cordell

  Everything a player needs to create heroic characters for the world’s greatest roleplaying game   The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.   Use this book to create exciting character   Everything a player needs to create heroic characters for the world’s greatest roleplaying game   The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.   Use this book to create exciting characters from among the most iconic D&D® races and classes.   Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.   The world needs heroes. Will you answer the call?

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4.1/5

Advanced Dungeons & Dragons Players Handbook by Gary Gygax , David C. Sutherland III (Illustrator) , D.A. Trampier (Illustrator)

This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III

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3.1/5

Dungeon Masters Guide by Gary Gygax , David C. Sutherland III (Illustrator) , D.A. Trampier (Illustrator) , Darlene Pekul (Illustrator) , Will McLean (Illustrator) , David S. La Force (Illustrator) , Erol Otus (

Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Masters Guide is the absolute best source for information. There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists and combat rules.

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3/5

Player's Handbook by Wizards RPG Team , Monte Cook , Jonathan Tweet , Skip Williams

Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.

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4/5

Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality i More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

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3.3/5

Monster Manual by Gary Gygax

This is the source to be used by referees and players for creating imaginative situations while playing the AD&D game. To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up. "This is the original source used by Dungeon Masters and players to create challenges and combat scenarios" With This is the source to be used by referees and players for creating imaginative situations while playing the AD&D game. To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up. "This is the original source used by Dungeon Masters and players to create challenges and combat scenarios" Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In fact,each individual listing has all the necessary information to perform special attacks, defenses and magical resistance.No adventurer can be without it.

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4.2/5

In Real Life by Cory Doctorow , Jen Wang (Illustrations)

Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author (Little Brother, For the Win) and Boing Boing editor Cory Doctorow and Koko Be Good creator Jen Wang, In Real Life is a perceptive and high-stakes look at adolescence, gaming, poverty, and culture clash.

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4.8/5

Pathfinder Roleplaying Game: Core Rulebook by Jason Bulmahn (Lead Designer) , Monte Cook (Design Consultant) , James Jacobs (Designer) , Sean K. Reynolds (Designer) , F. Wesley Schneider (Designer) , Tim Connors

Enter a fantastic world of adventure! The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish m Enter a fantastic world of adventure! The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The Pathfinder Roleplaying Game Core Rulebook includes: - All player and Game Master rules in a single volume. - Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs. - Exciting new options for character classes like fighters, wizards, rogues, clerics, and more. - Streamlined and updated rules for feats and skills that increase options for your hero. - A simple combat system with easy rules for grapples, bull rushes, and other special attacks. - Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more. - Hundreds of revised, new, and updated spells and magical treasures. - Quick-generation guidelines for nonplayer characters. - Expanded rules for curses, diseases, and poisons. - A completely overhauled experience system with options for slow, medium, and fast advancement. ... and much, much more! Cover art by Wayne Reynolds

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4.4/5

Dungeon Master's Guide by Skip Williams , Monte Cook , Jonathan Tweet

Core Rulebook II Create detailed worlds and dynamic adventures. Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

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3.6/5

Advanced Dungeons and Dragons: Fiend Folio by Don Turnbull

The Fiend Folio is a collection of monsters for use with Advanced Dungeons & Dragons, similar in format to the original Monster Manual and effectively a supplement to that book.

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3.6/5

Dungeon Master's Guide by Mike Mearls , Wizards RPG Team , Jeremy Crawford , Robert J. Schwalb , Rodney Thompson , Peter Lee

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventu Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! - The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

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5/5

Player's Handbook by David Zeb Cook

This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete r This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!

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3.5/5

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes by Rob Heinsoo , Andy Collins , James Wyatt , Wizards RPG Team , Matt Sernett (Contributor)

The first of three core rulebooks for the 4th Edition 'Dungeons & Dragons' Roleplaying Game'. The 'Dungeons & Dragons' Roleplaying Game' has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Editi The first of three core rulebooks for the 4th Edition 'Dungeons & Dragons' Roleplaying Game'. The 'Dungeons & Dragons' Roleplaying Game' has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

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4.5/5

Vampire: The Masquerade Revised by Mark Rein-Hagen (Creator) , Phil Brucato , Andrew Bates

They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade i They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperilled, and the night of Gehenna draws ever closer. Until the End of All Things The new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness™ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.

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