Popular Dungeons And Dragons Books

26+ [Hand Picked] Popular Books On Dungeons And Dragons

Discover the list of some best books written on Dungeons And Dragons by popular award winning authors. These book on topic Dungeons And Dragons highly popular among the readers worldwide.

3.8/5

Rick and Morty vs. Dungeons & Dragons by Patrick Rothfuss , Jim Zub , Troy Little (Illustrations)

You've got to--belch!--roll for initiative, Morty! Two pop-culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a You've got to--belch!--roll for initiative, Morty! Two pop-culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20. #1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.

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4.2/5

Rick and Morty vs. Dungeons & Dragons by Patrick Rothfuss , Jim Zub , Troy Little (Illustrations)

You've got to--belch!--roll for initiative, Morty! Two pop-culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a You've got to--belch!--roll for initiative, Morty! Two pop-culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20. #1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.

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4.4/5

Dungeon Madness by Dakota Krout

An alternate cover edition for ASIN B01N4UQA28. Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly. Dale has a nasty surprise waiting for him as h An alternate cover edition for ASIN B01N4UQA28. Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly. Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. You see, he is hearing a voice in his head that tries to distract him in critical moments, and so must fight his mind as he fights deadly creatures. Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...

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3.8/5

Dungeon Born by Dakota Krout

For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies?! Cal has all of the answers to these age old questions, for a very simple reason. He is a Dungeon Heart, a soul forced against his will into a magical stone. After several lonely years, Cal was able to regain sentience, allowing him to form new memories while slowly growing a dungeon around himself. With help from a friend, Cal learned how to create monsters and traps, increasing his power and size quickly. When a threat to his existence rears its head, Cal decides that he will do anything to stay alive and become stronger. Unfortunately for treasure-seekers, the fastest way for Cal to achieve his goal... is to eat anyone that enters his depths.

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4.9/5

Dork Diaries Book 8: Tales from a Not-So-Happily Ever After! by Rachel Renée Russell

It’s Diary of a Wimpy Kid for girls in this hilarious novel! After a bump on the head in gym class on April Fool’s Day, Nikki has a wild dream in which she, her BFFs Chloe and Zoey, her crush Brandon, and mean girl Mackenzie all end up playing the roles of some familiar classic fairy tale characters. Of course, the stories don’t go quite as expected—because they each It’s Diary of a Wimpy Kid for girls in this hilarious novel! After a bump on the head in gym class on April Fool’s Day, Nikki has a wild dream in which she, her BFFs Chloe and Zoey, her crush Brandon, and mean girl Mackenzie all end up playing the roles of some familiar classic fairy tale characters. Of course, the stories don’t go quite as expected—because they each have a very special Dork Diaries spin!

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5/5

Dungeon Calamity by Dakota Krout

Powerful necromancers are on the move and Cal is caught in the crossfire. Without his faithful Wisp, Dani, Cal's mind slips and he begins creating traps and monsters that go against his already loose morals. After a direct threat from an unexpected force causes Cal's mind to stabilize, he throws all of his resources into keeping his thoughts clear while he funds searches f Powerful necromancers are on the move and Cal is caught in the crossfire. Without his faithful Wisp, Dani, Cal's mind slips and he begins creating traps and monsters that go against his already loose morals. After a direct threat from an unexpected force causes Cal's mind to stabilize, he throws all of his resources into keeping his thoughts clear while he funds searches for his lost companion. When others fail him again and again, Cal decides to take matters into his own hands. For Dale, deadly reminders indicate that no matter how well he does in his small community, he is still considered a weakling in the greater world. Though he continues his physical and mental training, he decides to gain strength by any means necessary, including through politics, even if these decisions are killing him.

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3.1/5

Split the Party by Drew Hayes

Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they’ll have to tackle an all-but-forgotten mystery buried at the town’s border, as well as seek the wisdom of a mysterious group of mages. With time, magic, and at least one god against them, it will take everything they’ve got to save Briarwillow, and themselves

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4.1/5

Maestro by R.A. Salvatore

Something terrible, unspeakable, immense, has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan, and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some Something terrible, unspeakable, immense, has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan, and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some of this damage may never be repaired. And Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He’s going to Menzoberranzan. Bruenor is ready to march with him¾bringing along an army of dwarves¾to end the scourge of Menzoberranzan, but Drizzt needs to see what’s happening there. The dwarf army may not be necessary. The City of Spiders might already have fallen to the demons and their wicked prince. But even if that’s true, what’s to say the demons will stop there? Maestro picks up where Archmage left off, plunging Drizzt into his most dangerous adventure yet, and with all the action, adventure, beloved characters, dark elves, monsters, and demon princes Drizzt fans adore.

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3.2/5

Archmage by R.A. Salvatore

DRIZZT RETURNS TO THE UNDERDARK!   “After a quarter of a century, R.A. Salvatore just keeps getting better and better, and The Companions is another masterful leap forward for one of the greatest fantasy epics of all time.” —Philip Athans, best-selling author of Annihilation and Writing Monsters   R.A. Salvatore Archmage   The pall that had descended over the North is gone, and DRIZZT RETURNS TO THE UNDERDARK!   “After a quarter of a century, R.A. Salvatore just keeps getting better and better, and The Companions is another masterful leap forward for one of the greatest fantasy epics of all time.” —Philip Athans, best-selling author of Annihilation and Writing Monsters   R.A. Salvatore Archmage   The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power.   The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren’t done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.   Archmage has everything Drizzt’s fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!

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3.9/5

Dork Diaries Book 7: Tales from a Not-So-Glam TV Star by Rachel Renée Russell

It’s Diary of a Wimpy Kid for girls in this hilarious novel! Everyone’s been rooting for me and my crush, Brandon—and now I can FINALLY write all about what did – or didn’t – happen with our first kiss! Sighhhhh. There’s a LOT happening right now! A reality TV crew is following me and my friends as we record our hit song together, plus there are voice lessons, dance pract It’s Diary of a Wimpy Kid for girls in this hilarious novel! Everyone’s been rooting for me and my crush, Brandon—and now I can FINALLY write all about what did – or didn’t – happen with our first kiss! Sighhhhh. There’s a LOT happening right now! A reality TV crew is following me and my friends as we record our hit song together, plus there are voice lessons, dance practice, and my little sister Brianna’s latest wacky hijinks (they NEVER end). I’m sure I’ve got this…but I hope all of this excitement won’t cause new problems for me and Brandon…eek!! The Dork Diaries series has more than 13 million copies in print worldwide!

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3.8/5

Dungeons and Dragons Art and Arcana: A Visual History by Kyle Newman , Jon Peterson , Michael Witwer , Sam Witwer

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

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3.5/5

Critical Role – Vox Machina: Origins #1 by Matthew Colville (Writer) , Matthew Mercer (Writer) , Olivia Samson (Artist) , Chris Northrop (Colorist) , Travis Ames (Colorist)

Roguish twins Vax'ildan and Vex'ahlia investigate a curse afflicting the impoverished citizens of the port city of Stilben. Things are not what they seem for the adventurous siblings...between fighting shark-riding fish men and black-clad assassins, they meet an antlered half-elven druid with her own theory about the curse.

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3.1/5

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D by David Kushner , Koren Shadmi (Illustrations)

Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in L Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

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5/5

Timeless by R.A. Salvatore

At long last, New York Times bestselling author R. A. Salvatore returns with one of fantasy's most beloved and enduring icons, the dark elf Drizzt Do'Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills, Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young w At long last, New York Times bestselling author R. A. Salvatore returns with one of fantasy's most beloved and enduring icons, the dark elf Drizzt Do'Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills, Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house. The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master. This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do’Urden. R. A. Salvatore reveals the Underdark anew through the eyes of Zaknafein and Jarlaxle—an introduction to the darkness that offers a fresh view of the opportunities to be found in the shadows and an intriguing prelude to the intriguing escapes that lie ahead in the modern-day Forgotten Realms. Here, a father and his son are reunited and embark on adventures that parallel the trials of centuries long past as the friends of old are joined by Drizzt, Hero of the North, trained by Grandmaster Kane in the ways of the monk. But the scourge of the dangerous Lolth’s ambitions remain, and demons have been foisted on the unwitting of the surface. The resulting chaos and war will prove to be the greatest challenge for all three.

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3.9/5

Vengeance of the Iron Dwarf by R.A. Salvatore

Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore's New York Times best-selling saga of dark elf Drizzt Do'Urden. In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore's New York Times best-selling saga of dark elf Drizzt Do'Urden. In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that's held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.

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4.3/5

Night of the Hunter by R.A. Salvatore

R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross throu R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.  

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3.3/5

Homeland by R.A. Salvatore

Drow ranger Drizzt Do'Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre's standout characters. But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark el Drow ranger Drizzt Do'Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre's standout characters. But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.

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3.2/5

Exile by R.A. Salvatore

Drizzt Do'Urden has been exiled from his country and forced to wander the tunnel-mazes of the Underdark, which are haunted by the evil dark elves.

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3.1/5

Player's Handbook by James Wyatt , Robert J. Schwalb , Bruce R. Cordell

  Everything a player needs to create heroic characters for the world’s greatest roleplaying game   The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.   Use this book to create exciting character   Everything a player needs to create heroic characters for the world’s greatest roleplaying game   The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.   Use this book to create exciting characters from among the most iconic D&D® races and classes.   Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.   The world needs heroes. Will you answer the call?

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3.3/5

The Crystal Shard by R.A. Salvatore

Akar Kessel, weak-willed apprentice mage, starts events that find a magical device, the crystal shard. Dwarf Bruenor rescues barbarian Wulfgar from the ruins of Ten-Towns, for 5 years of service - and friendship. With help from renegade dark elf Drizzt, Wulfgar becomes a warrior with brawn and brains. Can the trio stave off the crystal shard forces?

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3/5

Sojourn by R.A. Salvatore

Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The drow begins a sojourn through a world entirely unlike his own--even as he evades the dark elves of his past.

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3.6/5

Dragons of Autumn Twilight by Margaret Weis , Tracy Hickman

Life-long friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales with strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chanced encounter with a beautiful, sorrowful wo Life-long friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales with strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chanced encounter with a beautiful, sorrowful woman who bears a magical crystal staff draws the companions deeper into the shadow forever changing their lives and shaping the fate of the world. No one expected them to be heroes. Least of all themselves.

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3.8/5

Streams of Silver by R.A. Salvatore

"Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!" Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors. Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous li "Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!" Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors. Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribes's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. all fo Bruenor's dreams, and the survival of his party, hinge upon the actions of one brave young woman. Streams of Silver is R.A. Salvatore's second book in the Icewind Dale Trilogy, based on the FORGOTTEN REALMS fantasy setting.

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4.4/5

Dungeon Master's Guide by Mike Mearls , Wizards RPG Team , Jeremy Crawford , Robert J. Schwalb , Rodney Thompson , Peter Lee

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventu Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! - The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

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3.6/5

The Halfling's Gem by R.A. Salvatore

Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.

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3.8/5

Player's Handbook by Wizards RPG Team , Monte Cook , Jonathan Tweet , Skip Williams

Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.

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